BEER Development Update #22
Malt Weekly Report (November 27) Material transparency: Order independent transparency. Transparent shadows. Optional per-object single layer transparency. Pipeline, lighting, and shader API refactor (all examples...
Malt Weekly Report (November 27) Material transparency: Order independent transparency. Transparent shadows. Optional per-object single layer transparency. Pipeline, lighting, and shader API refactor (all examples...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. Artworks of the month #1 https://twitter.com/340_art/status/1318541429673807872 https://twitter.com/cydroud/status/1318423971528933376 https://blenderartists.org/t/flapjack-lowpoly-artwork/1260448 https://twitter.com/yossymura_3d/status/1319767057584451585 https://twitter.com/studiopomidori/status/1320123566046707712...
Malt Weekly Report (November 20) Instanced drawing. (Performance optimization) Fixes and UX improvements based on user feedback. Transparent materials. (not published yet) NPR API and...
Malt Weekly Report (November 13) Multi-material objects (published last week, but forgot to mention). Rendering performance improvements (specially on large scenes). Improved performance when switching...
Malt Weekly Report (November 6) Rewrote the mesh loading code in c++. Massive improvement in scene loading and mesh editing performance. (The c++ code is...
Malt Weekly Report (October 30) Start refactor for v1 (W.I.P and not released): Refactor pipeline properties and add support for materials as pipeline parameters. Support...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. 📰 The news: LANPR (Line art) development update: https://wiki.blender.org/wiki/User:Yiming/LineArt_Development_Log_2020_10 🏊...
Malt Weekly Report (October 16) Point Light ShadowMaps and CubeMaps support. Configurable ShadowMap Resolution from the scene settings and dynamic scene light count. Shadow object...