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Toon FS+Composite Tutorial

From the Blender Facebook group located here: https://www.facebook.com/groups/2207257375/

We liked this tutorial so much we could not help but share. It shows how to setup a decent base Toon Shader, along with some excellent basic Freestyle lines and compositing. Enjoy!

Very well done Smess Videos!!

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Action Transportation

Randolph writes:

I recently completed a web commercial for a client of mine. Given the name “Action” Transportation, I thought it would be fun to present their company in the form of an animated comic book with the owners as superheroes. Toon shading and edge rendering were the perfect tools to get that “inky” look. The implementation was a combination

Freestyle-06

FreeStyle available on RenderStreet

NPR users may not use render farms very often, but if you need one to handle your Freestyle lines, here is one that has adopted the newest RC for rendering:

Monkey Minions say YES

Advanced Toon Shader – Extending Blender Internal

In the light of recent events, BNPR is glad to report that NPR artists aren’t second rated in Blender community and Blender development.

X-toon-Ton-P1

Ton says yes for better (and possibly the best) toon shader for Blender Internal

Remember our post from last year? BNPR Exclusive: Advanced Toon Here is an update. BNPR went on a covert mission to save Blender Internal renderer.

At 4k resolution, with X-Toon, this renders in less than 50s [with 5x FSAA]. Over 60 fps in realtime HD. Journey in Blender anyone?

TRIS Tive-7 SUV Photo 06

TriS SUV Exterior Freestyle Render

Seraph:

This is a car design project I’ve tried to finish through in 2012, last year.

Tried to do interior but I hit the bottleneck of everything, my skill, my laptop and some software limitations.

However it’s been a fun time for me to study while producing. Except when I tried to use some game modeling techniques like texturing. Car

FS Peregrination into Blender

BNPR Exclusive: Freestyle Peregrination into Blender

FreeStyle integration into Blender is a long story, Maxime Curioni was 24 years old when he submitted the proposal for FreeStyle integration into Blender via Google Summer of Code 2008. Today, he is 29 years old. In term of software and programming it is a generation apart.

HGPreview

Why Are We Here

Made with Blender2.59 Freestyle build.

Please go to http://www.wyomingshortfilmcontest.com/entry/2140472 and vote for it.

https://vimeo.com/63361467 Cool!