BEER Development Update #19

Malt Weekly Report (November 6)

  • Rewrote the mesh loading code in c++. Massive improvement in scene loading and mesh editing performance. (The c++ code is automatically build on Github Actions for Windows, Mac and Linux)
  • Distribute Blender+Malt builds for MacOS users too.

This and last week changes are published in the new v1-refactor branch

–Miguel Pozo

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