BEER Development Update #19
Malt Weekly Report (November 6)
- Rewrote the mesh loading code in c++. Massive improvement in scene loading and mesh editing performance. (The c++ code is automatically build on Github Actions for Windows, Mac and Linux)
- Distribute Blender+Malt builds for MacOS users too.
This and last week changes are published in the new v1-refactor branch
–Miguel Pozo
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