BEER Development Update #18
Malt Weekly Report (October 30)
- Start refactor for v1 (W.I.P and not released):
- Refactor pipeline properties and add support for materials as pipeline parameters.
- Support multiple pipeline material types.
- Research how to improve mesh loading performance.
- Fix meshes not updating after editing in solid mode (and wireframe mode).
–Miguel Pozo
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Extra note: this refactor will break backward compatibility for all shaders, therefore not release yet. Also there will be more backwards compatibility breaking updates moving forward.