Category: Builds

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BEER Development Update #13

Malt Weekly Report (September 18) Finished and published cascaded sun shadow maps. Improved Super-Sampling quality. Rimlights and Fresnel. Removed GLM to solve related crashes. We...

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BEER development update #4

Malt Weekly Report (July 10) Initial work on the Shader Library. Support for Color Ramps (Gradients). Lighting refactor and other improvements/fixes. Shader examples. — Miguel...