A super flexible renderer to handle non-photoreal and stylized rendering.
MALT is the backend of BEER and is currently under development.
Everyone can contribute in many ways. Donate your money, time, blendfile and code.
We have raised: over US$ 13900 of the required US$ 20000
Blender Extended Expressive Renderer (BEER) is a free and open source realtime non-photoreal (NPR) rendering engine. The main feature of BEER is the ability to extend the rendering capability from the ease of adding custom shaders to a customizable shader graph. Since NPR is a journey of endless styles which never settle, we need a render engine which will fulfill all the stylized needs.
Fundraising campaign artworks:
This is the 5th batch of Blendfiles for the BEER development fundraising campaign. It contains 3 epic blendfiles from the community.
This is the 3rd batch of Blendfiles for the BEER development fundraising campaign. It contains 3 epic blendfiles from the community.
What you’ll get:
More epic and exciting blendfile soon.
Basic PBR shading models. Shader Color Utilities. Specular changed from shininess to roughness. Ortho sun shadow map & more! | Read the full development details
We have seen boundless potentials in non-photoreal 3DCG from the community from the BNPR Shows. With BEER, everyone will be able to create stylized artwork much faster. BEER also frees the creative power to expand NPR shaders never seen anywhere before. To reach this goal, we need the help from the stylized artwork enthusiasts and developers around the globe. This is the start of the chain reaction journey. Let’s work together to build a renderer that fit NPR’s ever evolving needs!
As photorealistic rendering has evolved and render engines have grown in complexity, stylized rendering have become more and more an afterthought that barely fits in their (photoreal render engines) workflows.
So I’m confident there’s enough potential for a community funded NPR focused renderer.