A super flexible renderer to handle non-photoreal and stylized rendering.
Everyone can contribute in many ways. Donate your money, time, blendfile and code.
We have raised: over US$ 21100 of the required US$ 20000
105% funded!
The extra will be used for maintenance
& coding more NPR features.
Blender Extended Expressive Renderer (BEER) is a free and open source realtime non-photoreal (NPR) rendering engine. The main feature of BEER is the ability to extend the rendering capability from the ease of adding custom shaders to a customizable shader graph. Since NPR is a journey of endless styles which never settle, we need a render engine which will fulfill all the stylized needs.
Fundraising campaign artworks:
This is the 5th batch of Blendfiles for the BEER development fundraising campaign. It contains 3 epic blendfiles from the community.
This is the 5th batch of Blendfiles for the BEER development fundraising campaign. It contains 3 epic blendfiles from the community.
This is the 4th batch of Blendfiles for the BEER development fundraising campaign. It contains 3 epic blendfiles from the community.
This is the 3rd batch of Blendfiles for the BEER development fundraising campaign. It contains 3 epic blendfiles from the community.
What you’ll get:
This is the 2nd batch of blendfiles for the BEER Development Fundraising Campaign. It contains 3 blendfiles from the community.
What you’ll get:
This is the first batch of blendfiles for the BEER Development Fundraising Campaign. It contains 3 blendfiles from the community.
What you’ll get:
More epic and exciting blendfile soon.
BEER layers, materials, panel, Mask support, Solo and mute layers, Input layers, Blend modes. Update #1
Project Milestones | BEER Design Document
Milestone #1 | Milestone #2 | Milestone #3
Milestone #4 | Milestone #5 | Milestone #6
Milestone #7 | Milestone #8 | Milestone #9
Transparent material and shadow. Pipeline, lighting, and shader API refactor. | Read the full development details
Week #1 | Week #2 | Week #3 | Week #4 |
Week #5 | Week #6 | Week #7 | Week 8 |
Week 9 | Week 10 | Week 11 | Week 12 |
Week 13 | Week 14 | Week 15 | Week 16 |
Week 17 | Week 18 | Week 19 | Week 20 |
Week 21 | Week 22 |
Official Malt Development Sprint Has Ended
Further development here: https://patreon.com/pragma37
We have seen boundless potentials in non-photoreal 3DCG from the community from the BNPR Shows. With BEER, everyone will be able to create stylized artwork much faster. BEER also frees the creative power to expand NPR shaders never seen anywhere before. To reach this goal, we need the help from the stylized artwork enthusiasts and developers around the globe. This is the start of the chain reaction journey. Let’s work together to build a renderer that fit NPR’s ever evolving needs!
As photorealistic rendering has evolved and render engines have grown in complexity, stylized rendering have become more and more an afterthought that barely fits in their (photoreal render engines) workflows.
So I’m confident there’s enough potential for a community funded NPR focused renderer.
Contribute now
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