Overview

What is BEER?

A super flexible renderer to handle non-photoreal and stylized rendering.

More about BEER

Development

MALT is the backend of BEER and is currently under development.

More about MALT

Contributions

Everyone can contribute in many ways. Donate your money, time, blendfile and code.

More about Contributions

We have raised: over US$ 12600 of the required US$ 20000

Fundraising_Progress
63%

Blender Extended Expressive Renderer (BEER) is a free and open source realtime non-photoreal (NPR) rendering engine. The main feature of BEER is the ability to extend the rendering capability from the ease of adding custom shaders to a customizable shader graph. Since NPR is a journey of endless styles which never settle, we need a render engine which will fulfill all the stylized needs.

Light BWK, co-founder of BlenderNPR.org

Fundraising campaign artworks:

Fundraising Campaign

This is the 4th batch of Blendfiles for the BEER development fundraising campaign. It contains 3 epic blendfiles from the community.

  • Callisto by @rukikuri. This model is gorgeous. Lots to learn from it.
  • Mr. Fish SCP-527 by @youtherthyf, used with permission from @scp_djkaktus. This render is intentionally made to look old and has a retro vibe.
  • Mini Choco by @Nahuel_Belich. One word: YUMMY!

Get the files and support the project!

This is the 3rd batch of Blendfiles for the BEER development fundraising campaign. It contains 3 epic blendfiles from the community.

What you’ll get:

  • Kin-chan by 10zou. She has a basic rig. Kawaii!
  • 2.5D hero by Jebedaia. Very smooth normals!
  • Alchemy by BEER Malt developer, Miguel Pozo. Special Windows build of Blender with outline. This is a tech preview of what you will be able to do with BEER soon. Note: Please run the RUN_ME.bat file.

Get the files and support the project!

This is the 2nd batch of blendfiles for the BEER Development Fundraising Campaign. It contains 3 blendfiles from the community.

What you’ll get:

Get the files and support the project!

This is the first batch of blendfiles for the BEER Development Fundraising Campaign. It contains 3 blendfiles from the community.

What you’ll get:

Get the files and support the project!

More epic and exciting blendfile soon.

Development Updates

Highlight for Week #8:

Shader compiler refactor. Normal map + vertex shader. Simplified API. HUGE update. | Read the full development details

Development updates

Week #1 | Week #2 | Week #3 | Week #4 | Week #5 | Week #6 | Week #7 | Week 8 | Week 9 | Week 10 | Week 11 | Week 12

We have seen boundless potentials in non-photoreal 3DCG from the community from the BNPR Shows. With BEER, everyone will be able to create stylized artwork much faster. BEER also frees the creative power to expand NPR shaders never seen anywhere before. To reach this goal, we need the help from the stylized artwork enthusiasts and developers around the globe. This is the start of the chain reaction journey. Let’s work together to build a renderer that fit NPR’s ever evolving needs!

Light BWK, co-founder of BlenderNPR.org

As photorealistic rendering has evolved and render engines have grown in complexity, stylized rendering have become more and more an afterthought that barely fits in their (photoreal render engines) workflows. 

So I’m confident there’s enough potential for a community funded NPR focused renderer.

Miguel Pozo, BEER backend developer

Test Run BEER
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