Overview

What is BEER?

A super flexible renderer to handle non-photoreal and stylized rendering.

More about BEER

Development

MALT is the backend of BEER and is currently under development.

More about MALT

Contributions

Everyone can contribute in many ways. Donate your money, time, blendfile and code.

More about Contributions

We have raised: over US$ 8700 of the required US$ 20000

Fundraising_Progress
43.5%

Blender Extended Expressive Renderer (BEER) is a free and open source realtime non-photoreal (NPR) rendering engine. The main feature of BEER is the ability to extend the rendering capability from the ease of adding custom shaders to a customizable shader graph. Since NPR is a journey of endless styles which never settle, we need a render engine which will fulfill all the stylized needs.

Light BWK, co-founder of BlenderNPR.org

Fundraising campaign artworks:

Fundraising Campaign

This is the first batch of blendfiles for the BEER Development Fundraising Campaign. It contains 3 blendfiles from the community.

What you’ll get:

Get the files and support the project!

This is the 2nd batch of blendfiles for the BEER Development Fundraising Campaign. It contains 3 blendfiles from the community.

What you’ll get:

Get the files and support the project!

More epic and exciting blendfile soon.

Development Updates

Week #1: Malt development began! Defining the whole project design and architecture, almost everything is subject to change.
Read more
Week #2: Object instancing, mesh properties, texture support and more. Huge progress! Read more via the button below.
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Week #3: This week we have support for Pipeline Parameters. The initial support for Lighting and a lighting code example.
Read more

Further development updates will be here:

Week 4 | Week 5 | Week 6 | Week 7 | Week 8 | Week 9 | Week 10 | Week 11 | Week 12

We have seen boundless potentials in non-photoreal 3DCG from the community from the BNPR Shows. With BEER, everyone will be able to create stylized artwork much faster. BEER also frees the creative power to expand NPR shaders never seen anywhere before. To reach this goal, we need the help from the stylized artwork enthusiasts and developers around the globe. This is the start of the chain reaction journey. Let’s work together to build a renderer that fit NPR’s ever evolving needs!

Light BWK, co-founder of BlenderNPR.org

As photorealistic rendering has evolved and render engines have grown in complexity, stylized rendering have become more and more an afterthought that barely fits in their (photoreal render engines) workflows. 

So I’m confident there’s enough potential for a community funded NPR focused renderer.

Miguel Pozo, BEER backend developer

Contribute now

Every little thing you do matters for this development project. Just click the button below to tell us how you want to contribute.

Contribution Form