Overview

What is BEER?

A super flexible renderer to handle non-photoreal and stylized rendering.

Development

MALT is the backend of BEER and is currently under development.

Contributions

Everyone can contribute in many ways. Donate your money, time, blendfile and code.

We have raised: over US$ 14800 of the required US$ 20000

Fundraising_Progress
74%

Blender Extended Expressive Renderer (BEER) is a free and open source realtime non-photoreal (NPR) rendering engine. The main feature of BEER is the ability to extend the rendering capability from the ease of adding custom shaders to a customizable shader graph. Since NPR is a journey of endless styles which never settle, we need a render engine which will fulfill all the stylized needs.

Light BWK, co-founder of BlenderNPR.org

Fundraising campaign artworks:

Fundraising Campaign

This is the 5th batch of Blendfiles for the BEER development fundraising campaign. It contains 3 epic blendfiles from the community.

  • Emi by @GloriaAnimator based on the character design by Emily Chow Yun Xin. You will need to install the included BlenderMalt add-on, and run it in Blender 2.83.5 or later. Relink the beer.glsl shader if the character only display yellow color. This is the first character utilizing the back-end of BEER fully.
  • Cave scene by @kendrickszb a master of complex composition and interesting colors.
  • Wildcat by @Retronous This scene is animated. Plus a pinkish version of the scene also included.

Get the files and support the project!

This is the 4th batch of Blendfiles for the BEER development fundraising campaign. It contains 3 epic blendfiles from the community.

  • Callisto by @rukikuri. This model is gorgeous. Lots to learn from it.
  • Mr. Fish SCP-527 by @youtherthyf, used with permission from @scp_djkaktus. This render is intentionally made to look old and has a retro vibe.
  • Mini Choco by @Nahuel_Belich. One word: YUMMY!

Get the files and support the project!

This is the 3rd batch of Blendfiles for the BEER development fundraising campaign. It contains 3 epic blendfiles from the community.

What you’ll get:

  • Kin-chan by 10zou. She has a basic rig. Kawaii!
  • 2.5D hero by Jebedaia. Very smooth normals!
  • Alchemy by BEER Malt developer, Miguel Pozo. Special Windows build of Blender with outline. This is a tech preview of what you will be able to do with BEER soon. Note: Please run the RUN_ME.bat file.

Get the files and support the project!

This is the 2nd batch of blendfiles for the BEER Development Fundraising Campaign. It contains 3 blendfiles from the community.

What you’ll get:

Get the files and support the project!

This is the first batch of blendfiles for the BEER Development Fundraising Campaign. It contains 3 blendfiles from the community.

What you’ll get:

Get the files and support the project!

More epic and exciting blendfile soon.

Development Updates

Highlight for Week #21:

Instanced drawing performance optimization, initial work on transparent material and more. | Read the full development details

We have seen boundless potentials in non-photoreal 3DCG from the community from the BNPR Shows. With BEER, everyone will be able to create stylized artwork much faster. BEER also frees the creative power to expand NPR shaders never seen anywhere before. To reach this goal, we need the help from the stylized artwork enthusiasts and developers around the globe. This is the start of the chain reaction journey. Let’s work together to build a renderer that fit NPR’s ever evolving needs!

Light BWK, co-founder of BlenderNPR.org

As photorealistic rendering has evolved and render engines have grown in complexity, stylized rendering have become more and more an afterthought that barely fits in their (photoreal render engines) workflows. 

So I’m confident there’s enough potential for a community funded NPR focused renderer.

Miguel Pozo, BEER backend developer

Contribute now

Every little thing you do matters for this development project. Just click the button below to tell us how you want to contribute.