BEER Development Update #12
Malt Weekly Report (September 11) Finished and published spot shadow maps. Cascaded sun shadow maps. (Not published yet, should be ready early next week) GLM...
Malt Weekly Report (September 11) Finished and published spot shadow maps. Cascaded sun shadow maps. (Not published yet, should be ready early next week) GLM...
Malt Weekly Report (September 4) Brute force line rendering. (better quality at a lower performance) (Max Line Width can be changed in Scene Settings) Improved...
Malt Weekly Report (August 28th) Initial work on the Jump flood algorithm for line rendering https://github.com/BlenderNPR/BEER/commit/d3e51d026a6a94b38c6e4373ae1f6c3c718cbaae –Miguel Pozo The repository | Project Page | Installation...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. 📰The News: 🏊Tutorials and Tricks: Bonus tutorials: 🏛 Community Updates:...
Malt Weekly Report (August 14) Lots of bug hunting and fixing. (Full list on Github) Added a Curvature Shader. Improved MaltProperties: Added support for material...
Malt Weekly Report (August 7) Support for Malt addons (Addon Preferences > BlenderMalt > Malt Library Path). Any custom pipeline inside the this path will...
You can find view transform in the… Properties Window > Render Properties > Color Management TabChange it to Standard Minor difference (like red channel’s B...
Malt Weekly Report (July 31) Initial Temporal Super-Sampling support. (Antialiasing) Refactored the pipeline API to be much easier to use. PipelineTest.py code shrinked in size...