BEER Development Update #7

Malt Weekly Report (July 31)

  • Initial Temporal Super-Sampling support. (Antialiasing)
  • Refactored the pipeline API to be much easier to use. code shrinked in size considerably. (Milestone 0 is now 100% complete)
  • Tested Malt with a variety of complex Blender scenes. Fixes and tweaks were implemented when needed.
  • Improved compatibility with different OpenGL implementations.
  • Other fixes and tweaks.

–Miguel Pozo

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