BEER Development Update #11

Malt Weekly Report (September 4)

  • Brute force line rendering.
    (better quality at a lower performance)
    (Max Line Width can be changed in Scene Settings)
  • Improved the advanced_line example, including an option to specify the line width in world space.
  • Fixed several problems when switching Malt Pipelines.
  • Fixed normals on meshes with negative scale.
  • Groundwork for projected shadows rendering.
    (Texture Arrays and other improvements and fixes)
  • Initial implementation of spot shadow maps.
    (Not published, yet)

— Miguel Pozo

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