BEER Development Update #11
Malt Weekly Report (September 4) Brute force line rendering. (better quality at a lower performance) (Max Line Width can be changed in Scene Settings) Improved...
Malt Weekly Report (September 4) Brute force line rendering. (better quality at a lower performance) (Max Line Width can be changed in Scene Settings) Improved...
Malt Weekly Report (August 28th) Initial work on the Jump flood algorithm for line rendering https://github.com/BlenderNPR/BEER/commit/d3e51d026a6a94b38c6e4373ae1f6c3c718cbaae –Miguel Pozo The repository | Project Page | Installation...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. 📰The News: 🏊Tutorials and Tricks: Bonus tutorials: 🏛 Community Updates:...
Malt Weekly Report (August 14) Lots of bug hunting and fixing. (Full list on Github) Added a Curvature Shader. Improved MaltProperties: Added support for material...
Malt Weekly Report (August 7) Support for Malt addons (Addon Preferences > BlenderMalt > Malt Library Path). Any custom pipeline inside the this path will...
You can find view transform in the… Properties Window > Render Properties > Color Management TabChange it to Standard Minor difference (like red channel’s B...
Malt Weekly Report (July 31) Initial Temporal Super-Sampling support. (Antialiasing) Refactored the pipeline API to be much easier to use. PipelineTest.py code shrinked in size...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. 📰 The News: Preserve and interpolate custom normal for Subsurf...