The BNPR Show #20: The Rain Cycle
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. 📰The News: Download Link: https://gumroad.com/l/XcwFH 🏊 Tutorials and Tricks: 🏛...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. 📰The News: Download Link: https://gumroad.com/l/XcwFH 🏊 Tutorials and Tricks: 🏛...
Malt Weekly Report (September 18) Finished and published cascaded sun shadow maps. Improved Super-Sampling quality. Rimlights and Fresnel. Removed GLM to solve related crashes. We...
Malt Weekly Report (September 11) Finished and published spot shadow maps. Cascaded sun shadow maps. (Not published yet, should be ready early next week) GLM...
Malt Weekly Report (September 4) Brute force line rendering. (better quality at a lower performance) (Max Line Width can be changed in Scene Settings) Improved...
Malt Weekly Report (August 14) Lots of bug hunting and fixing. (Full list on Github) Added a Curvature Shader. Improved MaltProperties: Added support for material...
Malt Weekly Report (August 7) Support for Malt addons (Addon Preferences > BlenderMalt > Malt Library Path). Any custom pipeline inside the this path will...
Malt Weekly Report (July 31) Initial Temporal Super-Sampling support. (Antialiasing) Refactored the pipeline API to be much easier to use. PipelineTest.py code shrinked in size...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. 📰 The News: Preserve and interpolate custom normal for Subsurf...