BEER Development Update #13

Malt Weekly Report (September 18)

  • Finished and published cascaded sun shadow maps.
  • Improved Super-Sampling quality.
  • Rimlights and Fresnel.
  • Removed GLM to solve related crashes. We are using Pyrr instead, at least for now.
  • Added theĀ  “Malt Frame Profiling Report” operator for performance profiling. It can be found in the F3 (or spacebar if you use spacebar for search) menu after enabling “Developer Extras” inside Blender Preferences > Interface.

–Miguel Pozo

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Rim light settings
NEW: Sun lamp shadow, rim light|Already available: gradient Lambert, gradient Phong and advance line art