BEER Development Update #18
Malt Weekly Report (October 30) Start refactor for v1 (W.I.P and not released): Refactor pipeline properties and add support for materials as pipeline parameters. Support...
Malt Weekly Report (October 30) Start refactor for v1 (W.I.P and not released): Refactor pipeline properties and add support for materials as pipeline parameters. Support...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. 📰 The news: LANPR (Line art) development update: https://wiki.blender.org/wiki/User:Yiming/LineArt_Development_Log_2020_10 🏊...
Malt Weekly Report (October 16) Point Light ShadowMaps and CubeMaps support. Configurable ShadowMap Resolution from the scene settings and dynamic scene light count. Shadow object...
Malt Weekly Report (October 9) We now distribute Malt preinstalled with Blender on Github. Toon and Anisotropic shading. CubeMaps support and Initial work on Point...
Malt Weekly Report (October 2) Ambient Occlusion. Box, Circle and Gaussian Blur. Shaders as Pipeline Parameters (W.I.P.). Smaller fixes, cleaning and shader utilities (random, hdri_uv)....
Malt Weekly Report (September 25) Implemented the most common diffuse (Lambert, Oren-Nayar, Burley) and specular (Phong, Blinn-Phong, GGX, Beckman, Cook-Torrance) shading models (Shading/ShadingModels.glsl).I also added...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. 📰The News: Download Link: https://gumroad.com/l/XcwFH 🏊 Tutorials and Tricks: 🏛...
Malt Weekly Report (September 18) Finished and published cascaded sun shadow maps. Improved Super-Sampling quality. Rimlights and Fresnel. Removed GLM to solve related crashes. We...