BEER Development Update #16
Malt Weekly Report (October 9) We now distribute Malt preinstalled with Blender on Github. Toon and Anisotropic shading. CubeMaps support and Initial work on Point...
Malt Weekly Report (October 9) We now distribute Malt preinstalled with Blender on Github. Toon and Anisotropic shading. CubeMaps support and Initial work on Point...
Malt Weekly Report (September 25) Implemented the most common diffuse (Lambert, Oren-Nayar, Burley) and specular (Phong, Blinn-Phong, GGX, Beckman, Cook-Torrance) shading models (Shading/ShadingModels.glsl).I also added...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. 📰The News: Download Link: https://gumroad.com/l/XcwFH 🏊 Tutorials and Tricks: 🏛...
Malt Weekly Report (September 18) Finished and published cascaded sun shadow maps. Improved Super-Sampling quality. Rimlights and Fresnel. Removed GLM to solve related crashes. We...
Malt Weekly Report (September 11) Finished and published spot shadow maps. Cascaded sun shadow maps. (Not published yet, should be ready early next week) GLM...
Malt Weekly Report (September 4) Brute force line rendering. (better quality at a lower performance) (Max Line Width can be changed in Scene Settings) Improved...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. 📰The News: 🏊Tutorials and Tricks: Bonus tutorials: 🏛 Community Updates:...
Malt Weekly Report (August 14) Lots of bug hunting and fixing. (Full list on Github) Added a Curvature Shader. Improved MaltProperties: Added support for material...