The BNPR Show #25: Light Groups
Feature image by @marco_pav1 for the animation The People. Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. The...
Feature image by @marco_pav1 for the animation The People. Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. The...
Feature artwork by @buutakabuu for the music video KEPHA – EMPTY METROPOLIS Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. How to get your artworks featured? Color ebooks: https://gum.co/SSDCM |...
Malt Weekly Report (November 27) Material transparency: Order independent transparency. Transparent shadows. Optional per-object single layer transparency. Pipeline, lighting, and shader API refactor (all examples...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. Artworks of the month #1 https://twitter.com/340_art/status/1318541429673807872 https://twitter.com/cydroud/status/1318423971528933376 https://blenderartists.org/t/flapjack-lowpoly-artwork/1260448 https://twitter.com/yossymura_3d/status/1319767057584451585 https://twitter.com/studiopomidori/status/1320123566046707712...
Malt Weekly Report (November 20) Instanced drawing. (Performance optimization) Fixes and UX improvements based on user feedback. Transparent materials. (not published yet) NPR API and...
Malt Weekly Report (November 13) Multi-material objects (published last week, but forgot to mention). Rendering performance improvements (specially on large scenes). Improved performance when switching...
Malt Weekly Report (November 6) Rewrote the mesh loading code in c++. Massive improvement in scene loading and mesh editing performance. (The c++ code is...