Author: Light

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The BNPR Show #21: Procedural Everything

Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. 📰 The news: LANPR (Line art) development update: https://wiki.blender.org/wiki/User:Yiming/LineArt_Development_Log_2020_10 🏊...

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BEER Development Update #15

Malt Weekly Report (October 2) Ambient Occlusion. Box, Circle and Gaussian Blur. Shaders as Pipeline Parameters (W.I.P.). Smaller fixes, cleaning and shader utilities (random, hdri_uv)....

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BEER Development Update #14

Malt Weekly Report (September 25) Implemented the most common diffuse (Lambert, Oren-Nayar, Burley) and specular (Phong, Blinn-Phong, GGX, Beckman, Cook-Torrance) shading models (Shading/ShadingModels.glsl).I also added...