BEER Development Update #16
Malt Weekly Report (October 9) We now distribute Malt preinstalled with Blender on Github. Toon and Anisotropic shading. CubeMaps support and Initial work on Point...
Malt Weekly Report (October 9) We now distribute Malt preinstalled with Blender on Github. Toon and Anisotropic shading. CubeMaps support and Initial work on Point...
Malt Weekly Report (September 25) Implemented the most common diffuse (Lambert, Oren-Nayar, Burley) and specular (Phong, Blinn-Phong, GGX, Beckman, Cook-Torrance) shading models (Shading/ShadingModels.glsl).I also added...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. 📰The News: Download Link: https://gumroad.com/l/XcwFH 🏊 Tutorials and Tricks: 🏛...
Have you ever wondered how HSV/HSB is related to RGB? Instead of going all mathy on everyone, everyone can understand the relationship visually. Well you...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. 📰The News: 🏊Tutorials and Tricks: Bonus tutorials: 🏛 Community Updates:...
Malt Weekly Report (August 14) Lots of bug hunting and fixing. (Full list on Github) Added a Curvature Shader. Improved MaltProperties: Added support for material...
Show notes: Please support the show: https://www.patreon.com/BlendernprHelp us offset the cost of producing this show. 📰 The News: Preserve and interpolate custom normal for Subsurf...
Malt Weekly Report (July 24) Automatic Blender BuildBot on Github for Windows, Mac and Linux. https://github.com/pragma37/Blender-NPR Now we can easily distribute our own Blender builds....