Category: Update

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BEER development update #4

Malt Weekly Report (July 10) Initial work on the Shader Library. Support for Color Ramps (Gradients). Lighting refactor and other improvements/fixes. Shader examples. — Miguel...

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BEER development update #3

Malt Weekly Report (July 3) Support for Pipeline Parameters. Pipeline Parameters are per type (Scene, World, Light, Camera, Object) custom properties declared from the Malt...

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BEER development update #2

Malt Weekly Report (June 26) Revamped mesh loading. Meshes are shared across viewports. Support all mesh properties, including UVs, vertex colors and custom normals. Support...

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BEER development update #1

Malt Weekly Report (June 19) Malt development began! (June 8) Initial RenderEngine interface for Blender (viewport only), with support for OCIO color correction. Support for...

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BEER: Community Contributions

Note: This is the continuation of the previous article (BEER: Milestones & Funding). If you have trouble with “what is BEER,” go refer to that...

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BEER: Milestones & Funding

We have never given up on the Blender Extended Expressive Renderer (BEER). And we have good news for everyone. For those of you who are...

feature image for the bnpr show 16 by the hurray team 0

The BNPR Show #16: NPR on a Budget

Show notes: Please support the show: https://www.patreon.com/BlendernprThis show is very under funded. 📰 The News: Various toon shaders exampleshttps://blenderartists.org/t/experiments-with-npr-toon-shading-in-eevee/1139213 New Sprytile releasedhttps://github.com/ologon/Sprytile/releases 🤸‍♀️ Tutorials and...