Eevee Toon Shaders
“Today we have a lengthy guest post from Wasili & Marius. Toon shaders setup in Eevee!” [Light] Getting started For a long time, the 2.8...
“Today we have a lengthy guest post from Wasili & Marius. Toon shaders setup in Eevee!” [Light] Getting started For a long time, the 2.8...
First, an article, a collection of the state-of-the-art approaches review for Painterly Rendering. Link: http://onlinelibrary.wiley.com/doi/10.1002/cav.1435/full The research article appeared in Computer Animation and Virtual World...
The site is running normally, despite of the lack of new content. Your donations are still for BEER development. Here is the current situation: the upgrade...
Philip Holzmann is on a roll. This time he writes a short tutorial on how to get soft ambient occlusion cel shading in post, then combines...
Philip Holzmann is at it again. This time he is showing us how to make screentone shaders on both Blender Internal Renderer and Cycles. This is...
Max Puliero did a chibi Ryu, a Street Fighter character. In his video he explains on how to get realtime outline using inverted hull method. In...
Warning: Very long article without photo, please bookmark. Table of contents: Introduction Learning best practices Embark on an epic journey (The extreme basics, UI) Get...
Omar Ahmad posted this as a note on Facebook. We think that it is important that more 3D artists understand it: Hello, today I am going to...