Here comes Discord
BNPR is on Discord! Come join us for discussions and more interactive learning. Click the image above or this link to join.
BNPR is on Discord! Come join us for discussions and more interactive learning. Click the image above or this link to join.
The site is running normally, despite of the lack of new content. Your donations are still for BEER development. Here is the current situation: the upgrade...
Adam Parker writes: This technique (View-Dependent Face Rigging) can be used to simulate a 2D artist’s tendency to go off model and ‘cheat’ certain character...
Philip Holzmann is on a roll. This time he writes a short tutorial on how to get soft ambient occlusion cel shading in post, then combines...
Philip Holzmann is at it again. This time he is showing us how to make screentone shaders on both Blender Internal Renderer and Cycles. This is...
Philip Holzmann wrote a nice tutorial on how to modify Edge Nodes 1.2.4 to have squiggly lines. Blendfile is provided. To read the full tutorial...
Max Puliero did a chibi Ryu, a Street Fighter character. In his video he explains on how to get realtime outline using inverted hull method. In...
In celebration of the release of Blender 2.76, here is a colourful infographics of Freestyle’s newest line style modifiers coded by Folkert de Vries and reviewed...