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	<title>
	Comments on: Ton says yes for better (and possibly the best) toon shader for Blender Internal	</title>
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	<link>https://blendernpr.org/ton-says-yes-for-better-and-possibly-the-best-toon-shader-for-blender-internal/</link>
	<description>Dedicated to Non-Photorealistic and Expressive Rendering</description>
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		<title>
		By: Zauber Paracelsus		</title>
		<link>https://blendernpr.org/ton-says-yes-for-better-and-possibly-the-best-toon-shader-for-blender-internal/#comment-135</link>

		<dc:creator><![CDATA[Zauber Paracelsus]]></dc:creator>
		<pubDate>Wed, 01 May 2013 23:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://blendernpr.org/?p=1519#comment-135</guid>

					<description><![CDATA[I also like the blender internal engine better for what I&#039;m doing, compared to Cycles.  I&#039;m currently working on an art upgrade for my comic, which replaces vector art made in Inkscape with 3D toon-shaded characters made with Blender + Freestyle.


Although, I still do not have a good understanding of the BI node editor currently, having worked primarily with the Cycles node editor.]]></description>
			<content:encoded><![CDATA[<p>I also like the blender internal engine better for what I&#8217;m doing, compared to Cycles.  I&#8217;m currently working on an art upgrade for my comic, which replaces vector art made in Inkscape with 3D toon-shaded characters made with Blender + Freestyle.</p>
<p>Although, I still do not have a good understanding of the BI node editor currently, having worked primarily with the Cycles node editor.</p>
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		<title>
		By: Brian Lockett		</title>
		<link>https://blendernpr.org/ton-says-yes-for-better-and-possibly-the-best-toon-shader-for-blender-internal/#comment-132</link>

		<dc:creator><![CDATA[Brian Lockett]]></dc:creator>
		<pubDate>Tue, 30 Apr 2013 10:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://blendernpr.org/?p=1519#comment-132</guid>

					<description><![CDATA[I&#039;m very glad to hear this!  I get kind of sick of hearing people claiming that just because Cycles is around, that the Blender Internal has no use and is becoming &quot;obsolete.&quot;  Not true at all.  I don&#039;t see why the BI has to disappear merely because a new and more powerful option comes along--I like having &lt;i&gt;both&lt;/i&gt; options.

Sometimes, for some things, the Blender Internal is ideal rather than pulling out Cycles--which I &lt;i&gt;do&lt;/i&gt; love, very much.  I&#039;m so glad to see that BI will be getting a better toon shader.  The more NPR options, the better, I say.

In addition to enjoying the &lt;i&gt;many&lt;/i&gt; wider benefits of using Freestyles--which I also love--a new toon shader for BI would allow for some simple but great game engine effects for the BGE (just like the &lt;i&gt;Journey&lt;/i&gt;-esque idea was mentioned above), quickly-rendered animations where we want very simple toon-shaded style (the simpler set-up and rendering would be faster than using Freestyle or Cycles, and sometimes, simple is all you need), perhaps a fast way to create new toon-shaded matcaps, and hopefully even some new NPR baking options (baking toon-shaded diffuse maps would be fantastic).

I like the idea of being resourceful and not throwing out good options merely because new options come along.  I hope you guys find a developer and do get things going with this.  Good luck, and  thanks, Ton and &quot;mini-Ton&quot;!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m very glad to hear this!  I get kind of sick of hearing people claiming that just because Cycles is around, that the Blender Internal has no use and is becoming &#8220;obsolete.&#8221;  Not true at all.  I don&#8217;t see why the BI has to disappear merely because a new and more powerful option comes along&#8211;I like having <i>both</i> options.</p>
<p>Sometimes, for some things, the Blender Internal is ideal rather than pulling out Cycles&#8211;which I <i>do</i> love, very much.  I&#8217;m so glad to see that BI will be getting a better toon shader.  The more NPR options, the better, I say.</p>
<p>In addition to enjoying the <i>many</i> wider benefits of using Freestyles&#8211;which I also love&#8211;a new toon shader for BI would allow for some simple but great game engine effects for the BGE (just like the <i>Journey</i>-esque idea was mentioned above), quickly-rendered animations where we want very simple toon-shaded style (the simpler set-up and rendering would be faster than using Freestyle or Cycles, and sometimes, simple is all you need), perhaps a fast way to create new toon-shaded matcaps, and hopefully even some new NPR baking options (baking toon-shaded diffuse maps would be fantastic).</p>
<p>I like the idea of being resourceful and not throwing out good options merely because new options come along.  I hope you guys find a developer and do get things going with this.  Good luck, and  thanks, Ton and &#8220;mini-Ton&#8221;!</p>
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