The BNPR Show #35: Low Poly Secrets

Show notes:

Please support the show: https://www.patreon.com/Blendernpr
Help us offset the cost of producing this show.

Color ebook: https://bnpr.gumroad.com/l/SSDCM


Artworks:

https://twitter.com/DallienceRNG/status/1484587156093898752
https://twitter.com/pibgeon/status/1484765938138464258
https://twitter.com/SueSuemejack/status/1484702702500208642
https://twitter.com/shikittyhero/status/1484854658321756160
https://twitter.com/Perfectretas/status/1484768386307739649
https://sketchfab.com/3d-models/westfall-farm-4672c80abfce4474b92125abef1f3810
https://twitter.com/michelledoarty/status/1486159716485320706
https://twitter.com/cakeman1992/status/1486906301749858308
https://twitter.com/GuedinGames/status/1487124318861598725
https://twitter.com/Un1cornHuntrSam/status/1487150229288030208
https://sketchfab.com/3d-models/oc-school-girl-54f2718bef254ff78ee7027b4e4dca37
https://twitter.com/brabaro/status/1488411214677958660
https://twitter.com/Smart_Kyle/status/1488546184734154755
https://twitter.com/FogRyu/status/1488829297125048324
https://blenderartists.org/t/the-dreamer/1357302
https://www.facebook.com/groups/BNPRandFreestyle/posts/4996089423747454/
https://www.facebook.com/groups/BNPRandFreestyle/posts/5007242659298797/
https://twitter.com/ArtVertx/status/1490784479471882240
https://blenderartists.org/t/ulysses-vs-polyphemus/1358902
https://twitter.com/teta_repi/status/1492452966623682565
https://twitter.com/Ericzz18/status/1492882639056896006
https://twitter.com/scuffward/status/1494947949649940482

The News:

Support MALT development: https://patreon.com/pragma37

https://z-e-n.notion.site/z-e-n/welcome-to-256FES-2022-e4a5e0864dbd43dab09512b77744c89f


Tutorials: Low Poly Secrets

Disclaimers:

What you are going to learn next will change your modeling, a bit; for some, a lot.

You will love triangles, please use them wisely and with wisdom.

You are not obligated to use all the modeling secrets, but more is better.

The silhouettes of your model will decide the topology of the mesh, not the other way around.

You will not agree with one or more of the secrets you are going to learn and that is alright.

Most of these secrets are public knowledge, and have been used in games as old as the original PlayStation.

If we show your model here, it does not mean your model is wrong.
It only means that there is a possibility for optimization.

Secret #1: Joins

Secret #2: Break the mirror

Mirror:

Secret #3: Disconnected meshes

FF7 character:

http://vignette3.wikia.nocookie.net/finalfantasy/images/c/cf/Cloud-ffvii-field.png/revision/latest?cb=20120103135624 

https://squarehaven.com/games/ps/ff7/artwork/renders/cloud1.jpg

Secret #4: Triangle or squarish limps

Triangle:

Square:

Secret #5: Flatten micro details

Micro details:

Secret #6: Don’t model hidden mesh

No hidden:

Secret #7: Texture as details

Shadow in texture:

Secret #8: Transparency as mesh details

Wings:

Secret #9: Use simpler shading to hide blocky polygons

Simple shading:

Secret #10: Non-manifold geometry is OK

Non-manifold:

Secret #11: Follow the form or the silhouette of the shape, not the topology

Silhouette:

https://twitter.com/VeroTastyyy/status/1493644660153077763

NPR Animations:


Social Networks:

Twitter: https://twitter.com/blendernpr
Discord: https://discord.gg/kzMWNqb
Youtube: https://www.youtube.com/user/blendernpr


Support the creation of the show on Patreon: