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	<title>npr &#8211; New Blender NPR</title>
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	<link>https://blendernpr.org</link>
	<description>Dedicated to Non-Photorealistic and Expressive Rendering</description>
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	<title>npr &#8211; New Blender NPR</title>
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		<title>Podcasts in BNPR Network [Week of 7th September 2014]</title>
		<link>https://blendernpr.org/podcasts-in-bnpr-network-week-of-7th-september-2014/</link>
					<comments>https://blendernpr.org/podcasts-in-bnpr-network-week-of-7th-september-2014/#respond</comments>
		
		<dc:creator><![CDATA[Light]]></dc:creator>
		<pubDate>Sun, 14 Sep 2014 08:51:38 +0000</pubDate>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[BEER]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[Borak-borak]]></category>
		<category><![CDATA[dunia blender]]></category>
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					<description><![CDATA[Podcast #1: BEER Talk Part 1 of 3 Note: Podcast is in English Definition of NPR BlenderNPR.org inception Pre-Freestyle days Edge Nodes X-toon Asking artists&#46;&#46;&#46;]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">2752</post-id>	</item>
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		<title>BNPR Exclusive: Freestyle Peregrination into Blender</title>
		<link>https://blendernpr.org/bnpr-exclusive-freestyle-peregrination-into-blender/</link>
					<comments>https://blendernpr.org/bnpr-exclusive-freestyle-peregrination-into-blender/#comments</comments>
		
		<dc:creator><![CDATA[Light]]></dc:creator>
		<pubDate>Mon, 08 Apr 2013 03:52:13 +0000</pubDate>
				<category><![CDATA[Freestyle]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[edge]]></category>
		<category><![CDATA[edge detection]]></category>
		<category><![CDATA[freestyle]]></category>
		<category><![CDATA[lines]]></category>
		<category><![CDATA[Maxime]]></category>
		<category><![CDATA[npr]]></category>
		<category><![CDATA[stroke]]></category>
		<category><![CDATA[T.K.]]></category>
		<guid isPermaLink="false">http://blendernpr.org/?p=1438</guid>

					<description><![CDATA[FreeStyle integration into Blender is a long story, Maxime Curioni was 24 years old when he submitted the proposal for FreeStyle integration into Blender via Google&#46;&#46;&#46;]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1438</post-id>	</item>
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		<title>Cross Hatch Shader</title>
		<link>https://blendernpr.org/cross-hatch-shader/</link>
					<comments>https://blendernpr.org/cross-hatch-shader/#comments</comments>
		
		<dc:creator><![CDATA[Jikz]]></dc:creator>
		<pubDate>Tue, 06 Nov 2012 03:17:57 +0000</pubDate>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[User Submission]]></category>
		<category><![CDATA[cross-hatch]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[npr]]></category>
		<category><![CDATA[pencil]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[texture]]></category>
		<guid isPermaLink="false">http://blendernpr.org/?p=1114</guid>

					<description><![CDATA[For this test i had been thinking about trying overlaying multiple layers of shadow masks to create a more dence hatch. Then I found this&#46;&#46;&#46;]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1114</post-id>	</item>
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		<title>News: FreeStyle trunk merge possible</title>
		<link>https://blendernpr.org/news-freestyle-trunk-merge-possible/</link>
					<comments>https://blendernpr.org/news-freestyle-trunk-merge-possible/#respond</comments>
		
		<dc:creator><![CDATA[Light]]></dc:creator>
		<pubDate>Sun, 21 Oct 2012 20:07:15 +0000</pubDate>
				<category><![CDATA[Freestyle]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[2.65]]></category>
		<category><![CDATA[2.66]]></category>
		<category><![CDATA[freestyle]]></category>
		<category><![CDATA[merge]]></category>
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		<guid isPermaLink="false">http://blendernpr.org/?p=1068</guid>

					<description><![CDATA[If there is a single news about NPR you want to hear today, this might be it. &#8220;- Brecht checks this week on Freestyle branch,&#46;&#46;&#46;]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1068</post-id>	</item>
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		<title>All Day I Dream About Sleep Deprivation</title>
		<link>https://blendernpr.org/all-day-i-dream-about-sleep-deprivation/</link>
					<comments>https://blendernpr.org/all-day-i-dream-about-sleep-deprivation/#respond</comments>
		
		<dc:creator><![CDATA[Jikz]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 16:32:44 +0000</pubDate>
				<category><![CDATA[User Submission]]></category>
		<category><![CDATA[abstract]]></category>
		<category><![CDATA[black and white]]></category>
		<category><![CDATA[npr]]></category>
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					<description><![CDATA[Mike Futcher gives us an interesting piece: A while ago I made this animation: It was made before freestyle &#8211; heck it was made before nodes&#46;&#46;&#46;]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1026</post-id>	</item>
		<item>
		<title>Food design</title>
		<link>https://blendernpr.org/food-design/</link>
					<comments>https://blendernpr.org/food-design/#respond</comments>
		
		<dc:creator><![CDATA[Jikz]]></dc:creator>
		<pubDate>Thu, 18 Oct 2012 18:59:32 +0000</pubDate>
				<category><![CDATA[User Submission]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[npr]]></category>
		<category><![CDATA[styles]]></category>
		<category><![CDATA[toon]]></category>
		<guid isPermaLink="false">http://blendernpr.org/?p=1017</guid>

					<description><![CDATA[Hi, I would share with you my my last job for a design competition based on toon rendering. You can download and view images at&#46;&#46;&#46;]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1017</post-id>	</item>
		<item>
		<title>Feedback: What is your favorite NPR style?</title>
		<link>https://blendernpr.org/feedback-what-is-your-favorite-npr-style/</link>
					<comments>https://blendernpr.org/feedback-what-is-your-favorite-npr-style/#comments</comments>
		
		<dc:creator><![CDATA[Light]]></dc:creator>
		<pubDate>Thu, 18 Oct 2012 03:31:30 +0000</pubDate>
				<category><![CDATA[Freestyle]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[b3d]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[freestyle]]></category>
		<category><![CDATA[non-photorealistic]]></category>
		<category><![CDATA[npr]]></category>
		<category><![CDATA[pencil]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[styles]]></category>
		<category><![CDATA[toon]]></category>
		<category><![CDATA[watercolor]]></category>
		<guid isPermaLink="false">http://blendernpr.org/?p=953</guid>

					<description><![CDATA[Yup, it&#8217;s feedback time again. There is a wealth of non-photorealitic (NPR) styles around.  In Tears of Steel, in the credits, there are 2 major&#46;&#46;&#46;]]></description>
		
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			<slash:comments>14</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">953</post-id>	</item>
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