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	<title>development &#8211; New Blender NPR</title>
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	<description>Dedicated to Non-Photorealistic and Expressive Rendering</description>
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		<title>Freestyle: Textured Stroke</title>
		<link>https://blendernpr.org/freestyle-textured-stroke/</link>
					<comments>https://blendernpr.org/freestyle-textured-stroke/#comments</comments>
		
		<dc:creator><![CDATA[Jikz]]></dc:creator>
		<pubDate>Sun, 26 Jan 2014 17:10:31 +0000</pubDate>
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					<description><![CDATA[Hello Freestylers! A great addition to the FS arsenal is currently in the works, and that is textured strokes. Currently, users are relegated to separating&#46;&#46;&#46;]]></description>
		
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		<title>BNPR exclusive: Edge nodes [Part 2]</title>
		<link>https://blendernpr.org/bnpr-exclusive-edge-nodes-part-2/</link>
					<comments>https://blendernpr.org/bnpr-exclusive-edge-nodes-part-2/#comments</comments>
		
		<dc:creator><![CDATA[Light]]></dc:creator>
		<pubDate>Fri, 14 Dec 2012 06:32:02 +0000</pubDate>
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		<category><![CDATA[Anti-aliasing]]></category>
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		<category><![CDATA[Edge nodes]]></category>
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		<category><![CDATA[line conditioning set]]></category>
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					<description><![CDATA[Part 2: The development In creating any system (and in engineering), the 1st and foremost task is to define the goal. As for edge nodes&#46;&#46;&#46;]]></description>
		
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		<title>BNPR Exclusive: Edge Nodes (Part 1)</title>
		<link>https://blendernpr.org/bnpr-exclusive-edge-nodes-part-1/</link>
					<comments>https://blendernpr.org/bnpr-exclusive-edge-nodes-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Light]]></dc:creator>
		<pubDate>Fri, 30 Nov 2012 01:42:01 +0000</pubDate>
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					<description><![CDATA[This is part one of the edge nodes development diary. Here we are interviewing the 3 main developers about the nodes and how it all&#46;&#46;&#46;]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1191</post-id>	</item>
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		<title>News: FreeStyle Development updates</title>
		<link>https://blendernpr.org/news-freestyle-development-updates/</link>
					<comments>https://blendernpr.org/news-freestyle-development-updates/#respond</comments>
		
		<dc:creator><![CDATA[Light]]></dc:creator>
		<pubDate>Wed, 24 Oct 2012 22:16:43 +0000</pubDate>
				<category><![CDATA[Freestyle]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[blender]]></category>
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					<description><![CDATA[T.K., the main developer of FreeStyle in Blender is having quite a tough time. Great that others hop in to tackle some issues. The development&#46;&#46;&#46;]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">1093</post-id>	</item>
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		<title>FreeStyle Commits Summary: September to October 7th 2012</title>
		<link>https://blendernpr.org/freestyle-commits-summary-september-to-october-7th-2012/</link>
					<comments>https://blendernpr.org/freestyle-commits-summary-september-to-october-7th-2012/#respond</comments>
		
		<dc:creator><![CDATA[Light]]></dc:creator>
		<pubDate>Sun, 07 Oct 2012 08:26:37 +0000</pubDate>
				<category><![CDATA[Commit]]></category>
		<category><![CDATA[Freestyle]]></category>
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					<description><![CDATA[Blender and FreeStyle are made by humans. It is easy to forget that developers and artists pour out much time to get them into better&#46;&#46;&#46;]]></description>
		
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