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	Comments for New Blender NPR	</title>
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	<link>https://blendernpr.org</link>
	<description>Dedicated to Non-Photorealistic and Expressive Rendering</description>
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		<title>
		Comment on Freestyle New Features Info Graphics by blender3d		</title>
		<link>https://blendernpr.org/freestyle-new-features-info-graphics/#comment-308</link>

		<dc:creator><![CDATA[blender3d]]></dc:creator>
		<pubDate>Fri, 20 Oct 2017 16:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://blendernpr.org/?p=2339#comment-308</guid>

					<description><![CDATA[The sorting of lines does not work :(
This is a bug?
 https://uploads.disquscdn.com/images/b2aa7f6b33a456c93dcb9167d74a7a967af502a38fa74420f2a6368d8d4f8417.png]]></description>
			<content:encoded><![CDATA[<p>The sorting of lines does not work 🙁<br />
This is a bug?<br />
 <a href="https://uploads.disquscdn.com/images/b2aa7f6b33a456c93dcb9167d74a7a967af502a38fa74420f2a6368d8d4f8417.png" rel="nofollow ugc">https://uploads.disquscdn.com/images/b2aa7f6b33a456c93dcb9167d74a7a967af502a38fa74420f2a6368d8d4f8417.png</a></p>
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		<title>
		Comment on Solidify modifier Contour/Outline by doko		</title>
		<link>https://blendernpr.org/solidify-modifier-contouroutline/#comment-307</link>

		<dc:creator><![CDATA[doko]]></dc:creator>
		<pubDate>Tue, 17 Oct 2017 06:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://blendernpr.org/?p=2914#comment-307</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://blendernpr.org/solidify-modifier-contouroutline/#comment-305&quot;&gt;Pierre Schiller&lt;/a&gt;.

It&#039;s difficult to see, but it&#039;s there. In the Solidify modifier there&#039;s a vertex group selector, you can use it to pick one of the vertex groups from your mesh to influence the strength of the modifier per-vertex, instead of the object as a whole.
You weight paint on the vertex group the vertices that you want to be &quot;solidified&quot; more, and the modifier will thicken the mesh only on the parts that you weight painted.
Read this, it&#039;s the same: https://blender.stackexchange.com/a/14887]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://blendernpr.org/solidify-modifier-contouroutline/#comment-305">Pierre Schiller</a>.</p>
<p>It&#8217;s difficult to see, but it&#8217;s there. In the Solidify modifier there&#8217;s a vertex group selector, you can use it to pick one of the vertex groups from your mesh to influence the strength of the modifier per-vertex, instead of the object as a whole.<br />
You weight paint on the vertex group the vertices that you want to be &#8220;solidified&#8221; more, and the modifier will thicken the mesh only on the parts that you weight painted.<br />
Read this, it&#8217;s the same: <a href="https://blender.stackexchange.com/a/14887" rel="nofollow ugc">https://blender.stackexchange.com/a/14887</a></p>
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		<title>
		Comment on Solidify modifier Contour/Outline by Pierre Schiller		</title>
		<link>https://blendernpr.org/solidify-modifier-contouroutline/#comment-305</link>

		<dc:creator><![CDATA[Pierre Schiller]]></dc:creator>
		<pubDate>Fri, 06 Oct 2017 19:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://blendernpr.org/?p=2914#comment-305</guid>

					<description><![CDATA[Nothing on method #2 describes how to accomplish that. Please help.]]></description>
			<content:encoded><![CDATA[<p>Nothing on method #2 describes how to accomplish that. Please help.</p>
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		<title>
		Comment on Edge node V1.2.4 (July 2015) by Iszotic Rodríguez Gómez		</title>
		<link>https://blendernpr.org/edge-node-v1-2-4-july-2015/#comment-304</link>

		<dc:creator><![CDATA[Iszotic Rodríguez Gómez]]></dc:creator>
		<pubDate>Fri, 06 Oct 2017 04:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://blendernpr.org/?p=3023#comment-304</guid>

					<description><![CDATA[there&#039;s a workaround for cycles for a brute anti-aliasing, render ONLY the edges with 1 sample at 4x resolution (or the max amount your ram can handle) with tile sizes of 1024 or more and then downscale with bilinear filter the image by the same amount.]]></description>
			<content:encoded><![CDATA[<p>there&#8217;s a workaround for cycles for a brute anti-aliasing, render ONLY the edges with 1 sample at 4x resolution (or the max amount your ram can handle) with tile sizes of 1024 or more and then downscale with bilinear filter the image by the same amount.</p>
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		<item>
		<title>
		Comment on BEER Update December 2016 by Jason O Toole		</title>
		<link>https://blendernpr.org/beer-update-december-2016/#comment-300</link>

		<dc:creator><![CDATA[Jason O Toole]]></dc:creator>
		<pubDate>Tue, 23 May 2017 12:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://blendernpr.org/?p=3519#comment-300</guid>

					<description><![CDATA[Glad this is still happening.]]></description>
			<content:encoded><![CDATA[<p>Glad this is still happening.</p>
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		<item>
		<title>
		Comment on Simple Manga Hair by Julian		</title>
		<link>https://blendernpr.org/simple-manga-hair/#comment-299</link>

		<dc:creator><![CDATA[Julian]]></dc:creator>
		<pubDate>Wed, 01 Feb 2017 14:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://blendernpr.org/?p=682#comment-299</guid>

					<description><![CDATA[Very nice tutorial! Thanks for the help! I just learned to draw manga hair from this http://www.painterartist.com/en/pages/draw-manga/hair/ and I&#039;d like to practice it a bit in the software, so thanks a lot for this :) I can&#039;t wait to see more]]></description>
			<content:encoded><![CDATA[<p>Very nice tutorial! Thanks for the help! I just learned to draw manga hair from this <a href="http://www.painterartist.com/en/pages/draw-manga/hair/" rel="nofollow ugc">http://www.painterartist.com/en/pages/draw-manga/hair/</a> and I&#8217;d like to practice it a bit in the software, so thanks a lot for this 🙂 I can&#8217;t wait to see more</p>
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		<title>
		Comment on Download by Light Bwk		</title>
		<link>https://blendernpr.org/downloads/#comment-294</link>

		<dc:creator><![CDATA[Light Bwk]]></dc:creator>
		<pubDate>Mon, 19 Dec 2016 20:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://blendernpr.org/?page_id=2930#comment-294</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://blendernpr.org/downloads/#comment-293&quot;&gt;Leo Treasure&lt;/a&gt;.

The file is working fine at my end.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://blendernpr.org/downloads/#comment-293">Leo Treasure</a>.</p>
<p>The file is working fine at my end.</p>
]]></content:encoded>
		
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		<item>
		<title>
		Comment on Download by Leo Treasure		</title>
		<link>https://blendernpr.org/downloads/#comment-293</link>

		<dc:creator><![CDATA[Leo Treasure]]></dc:creator>
		<pubDate>Fri, 16 Dec 2016 14:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://blendernpr.org/?page_id=2930#comment-293</guid>

					<description><![CDATA[&#039;X-Toon Proof of Concept&#039; Zip file seems to be corrupted.]]></description>
			<content:encoded><![CDATA[<p>&#8216;X-Toon Proof of Concept&#8217; Zip file seems to be corrupted.</p>
]]></content:encoded>
		
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