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	Comments on: BNPR exclusive: Edge nodes [Part 2]	</title>
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	<description>Dedicated to Non-Photorealistic and Expressive Rendering</description>
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		<title>
		By: Light		</title>
		<link>https://blendernpr.org/bnpr-exclusive-edge-nodes-part-2/#comment-94</link>

		<dc:creator><![CDATA[Light]]></dc:creator>
		<pubDate>Sat, 22 Dec 2012 02:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://blendernpr.org/?p=1296#comment-94</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://blendernpr.org/bnpr-exclusive-edge-nodes-part-2/#comment-93&quot;&gt;Fred Garber&lt;/a&gt;.

#1 is blur, #2 is sobel and #3 is math node multiply... #1 and #3 are dummy nodes.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://blendernpr.org/bnpr-exclusive-edge-nodes-part-2/#comment-93">Fred Garber</a>.</p>
<p>#1 is blur, #2 is sobel and #3 is math node multiply&#8230; #1 and #3 are dummy nodes.</p>
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		<title>
		By: Fred Garber		</title>
		<link>https://blendernpr.org/bnpr-exclusive-edge-nodes-part-2/#comment-93</link>

		<dc:creator><![CDATA[Fred Garber]]></dc:creator>
		<pubDate>Fri, 21 Dec 2012 17:32:00 +0000</pubDate>
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					<description><![CDATA[#1 is probably some sort of dilate/erode node, to control how wide the outer silhouette is.  #2, since it&#039;s coming from Z, is probably a Filter node set to Prewitt or Sobel.  #3 is some sort of mixing node, and I think it&#039;s getting the union of both of them, since there aren&#039;t a lot of lines in the middle, just the ears and the eye and the joints.


Am I anywhere close?]]></description>
			<content:encoded><![CDATA[<p>#1 is probably some sort of dilate/erode node, to control how wide the outer silhouette is.  #2, since it&#8217;s coming from Z, is probably a Filter node set to Prewitt or Sobel.  #3 is some sort of mixing node, and I think it&#8217;s getting the union of both of them, since there aren&#8217;t a lot of lines in the middle, just the ears and the eye and the joints.</p>
<p>Am I anywhere close?</p>
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