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	<title>Jikz &#8211; New Blender NPR</title>
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	<link>https://blendernpr.org</link>
	<description>Dedicated to Non-Photorealistic and Expressive Rendering</description>
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	<title>Jikz &#8211; New Blender NPR</title>
	<link>https://blendernpr.org</link>
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		<title>BEER Design Overview [July 2014]</title>
		<link>https://blendernpr.org/beer-design-overview-july-2014/</link>
					<comments>https://blendernpr.org/beer-design-overview-july-2014/#comments</comments>
		
		<dc:creator><![CDATA[Jikz]]></dc:creator>
		<pubDate>Sat, 19 Jul 2014 20:13:43 +0000</pubDate>
				<category><![CDATA[Shaders]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[BEER]]></category>
		<category><![CDATA[BI]]></category>
		<category><![CDATA[combine]]></category>
		<category><![CDATA[cycles]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[passes]]></category>
		<guid isPermaLink="false">http://blendernpr.org/?p=2529</guid>

					<description><![CDATA[Blender Extended Expressive Rendering or BEER is a shader system specially designed to be able to produce limitless shader styles. Though its main purpose is&#46;&#46;&#46;]]></description>
		
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			<slash:comments>13</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2529</post-id>	</item>
		<item>
		<title>Year One: A Year Long Journey into Blender and NPR.</title>
		<link>https://blendernpr.org/year-one-a-year-long-journey-into-blender-and-npr/</link>
					<comments>https://blendernpr.org/year-one-a-year-long-journey-into-blender-and-npr/#comments</comments>
		
		<dc:creator><![CDATA[Jikz]]></dc:creator>
		<pubDate>Wed, 19 Feb 2014 09:15:31 +0000</pubDate>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[Freestyle]]></category>
		<category><![CDATA[User Submission]]></category>
		<guid isPermaLink="false">http://blendernpr.org/?p=1986</guid>

					<description><![CDATA[  Danny Grimm, a good friend of BlenderNPR and all-around good guy, has given us an amazing story of his delving into the vast world&#46;&#46;&#46;]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1986</post-id>	</item>
		<item>
		<title>NPR: Demand, Business and Blender</title>
		<link>https://blendernpr.org/npr-demand-business-and-blender/</link>
					<comments>https://blendernpr.org/npr-demand-business-and-blender/#comments</comments>
		
		<dc:creator><![CDATA[Jikz]]></dc:creator>
		<pubDate>Wed, 12 Feb 2014 11:03:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Update]]></category>
		<guid isPermaLink="false">http://blendernpr.org/?p=1931</guid>

					<description><![CDATA[In the East, non-photorealistic rendering or NPR is massive. It is not a long tail niche that most people believed. One of the reasons for&#46;&#46;&#46;]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1931</post-id>	</item>
		<item>
		<title>Freestyle: Textured Stroke</title>
		<link>https://blendernpr.org/freestyle-textured-stroke/</link>
					<comments>https://blendernpr.org/freestyle-textured-stroke/#comments</comments>
		
		<dc:creator><![CDATA[Jikz]]></dc:creator>
		<pubDate>Sun, 26 Jan 2014 17:10:31 +0000</pubDate>
				<category><![CDATA[Freestyle]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[pkrime]]></category>
		<category><![CDATA[stroke]]></category>
		<category><![CDATA[texture]]></category>
		<guid isPermaLink="false">http://blendernpr.org/?p=1828</guid>

					<description><![CDATA[Hello Freestylers! A great addition to the FS arsenal is currently in the works, and that is textured strokes. Currently, users are relegated to separating&#46;&#46;&#46;]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1828</post-id>	</item>
		<item>
		<title>Cycles toon shading tutorial</title>
		<link>https://blendernpr.org/cycles-toon-shading-tutorial/</link>
					<comments>https://blendernpr.org/cycles-toon-shading-tutorial/#respond</comments>
		
		<dc:creator><![CDATA[Jikz]]></dc:creator>
		<pubDate>Sun, 16 Jun 2013 06:13:18 +0000</pubDate>
				<category><![CDATA[Shaders]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[User Submission]]></category>
		<guid isPermaLink="false">http://blendernpr.org/?p=1600</guid>

					<description><![CDATA[Juan José Torres writes an excellent blog post about not only using Cycles render engine for a pretty nice Toon look, but also about compositing&#46;&#46;&#46;]]></description>
		
					<wfw:commentRss>https://blendernpr.org/cycles-toon-shading-tutorial/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1600</post-id>	</item>
		<item>
		<title>An interview: ABC of Akari</title>
		<link>https://blendernpr.org/an-interview-abc-of-akari/</link>
					<comments>https://blendernpr.org/an-interview-abc-of-akari/#comments</comments>
		
		<dc:creator><![CDATA[Jikz]]></dc:creator>
		<pubDate>Wed, 22 May 2013 22:52:27 +0000</pubDate>
				<category><![CDATA[Update]]></category>
		<guid isPermaLink="false">http://blendernpr.org/?p=1570</guid>

					<description><![CDATA[Vicente Carro from AnigoAnimation has been good enough to share with us his interesting project using Blender to create an anime type series! In our interview&#46;&#46;&#46;]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1570</post-id>	</item>
		<item>
		<title>Toon FS+Composite Tutorial</title>
		<link>https://blendernpr.org/toon-fscomposite-tutorial/</link>
					<comments>https://blendernpr.org/toon-fscomposite-tutorial/#comments</comments>
		
		<dc:creator><![CDATA[Jikz]]></dc:creator>
		<pubDate>Tue, 14 May 2013 03:45:09 +0000</pubDate>
				<category><![CDATA[Freestyle]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[Tutorial]]></category>
		<guid isPermaLink="false">http://blendernpr.org/?p=1563</guid>

					<description><![CDATA[From the Blender Facebook group located here: https://www.facebook.com/groups/2207257375/ We liked this tutorial so much we could not help but share. It shows how to setup&#46;&#46;&#46;]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1563</post-id>	</item>
		<item>
		<title>Action Transportation</title>
		<link>https://blendernpr.org/action-transportation/</link>
					<comments>https://blendernpr.org/action-transportation/#comments</comments>
		
		<dc:creator><![CDATA[Jikz]]></dc:creator>
		<pubDate>Fri, 10 May 2013 12:06:50 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Freestyle]]></category>
		<category><![CDATA[User Submission]]></category>
		<guid isPermaLink="false">http://blendernpr.org/?p=1561</guid>

					<description><![CDATA[Randolph writes: I recently completed a web commercial for a client of mine. Given the name &#8220;Action&#8221; Transportation, I thought it would be fun to&#46;&#46;&#46;]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1561</post-id>	</item>
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