Cycles toon shading tutorial
Juan José Torres writes an excellent blog post about not only using Cycles render engine for a pretty nice Toon look, but also about compositing and some other fun stuff:
Ever since the Cycles toon shader was committed to trunk people have demanded more information about it, but not much has been seen or heard. Consequently, this shader is not as popular as it should be. To help solve that, and because some people over at blenderartists.org requested it, I’ve decided to share my techniques for comic style rendering. Here is the full tutorial covering lighting, shading, render settings and compositing:
I hope everyone will find it useful.
PS: In case the text turns out to be in Spanish, just click the flag icon on the right to switch to English language.
Thank you for the insite!