Basic Toon Shaders with Blender Internal
We have been asked too many times about the basic toon shader in the past. Every time we refer to the same solutions but in different posts in our FB Group. Posts flow with time and gone from view after few weeks. To get the information available at all times, we made this info graphics.
*note: Full Oversampling is located at Material tab > Options
Feel free to show your results. Psst, we’ll have something very advance (very-very advance, production level) coming up in the store. 😉